View Single Post
Thread: [Official] Clan Outreach
Clan perks as a whole are far too unrewarding for the prizes that are given. I don't see why going beyond for clan perks is worth it for some small forum customization on a clan page people see for maybe a few moments. I suggest something like being able to spend points to give a clan monthly VIP, or something along those lines. Icons on posts is good and I like it, as well as a usertitle if you go hard enough for it. I was also thinking of something akin to the staff badges, but it has to be generic enough to be not like staff badges, fairly easily texturable with your Clan's Tag on it, and somewhere at least somewhat visible on the body. Maybe the tricep? I think delving into the item department is neat but should be a rarity, and not too extreme as it takes away from the prestigious 3D item via winning clan league and other big clan events, should they happen. Overall there needs to be more things beyond what we have now.

Personally, being able to run a server is kind of irrelevant too, as well as the idea of having an ingame server for clans to chill in. The same thing can be accomplished via any other server, or just making your own and changing the desc. Giving a ton of people h-op seems more destructive than anything, and these rooms would likely be less used than public rooms with mods that aren't popular.

As for Inactive Ranks, I do feel as if there is some compromise that can be made to suit both sides. Despite reaching the mark for activity being far easier and less brutal than before, I think an inactive role has some purpose in calculating a clan's true numbers. Perhaps some sort of penalty enacted for having players in that slot, or even an automated system of some sort where it slots users into inactivity when they fall below X Games or X Posts within a certain time period. Even so, the argument of "Well you just lose points if they happen to swing by once in awhile" can be combatted by inactive ranked users contributing half the points they would normally, for all intents and purposes? This prevents an exploitation of putting active members in the inactive role and also allows older clans to keep old cherished members off to the side without jeopardizing their clan size, and what not. This is all off the top of my head, not particularly sound and likely not a good idea at all. But it's a nice discussion starter for something.

As a whole this is a very nice step in the right direction, and far more fair overall for clans. I like the work, it's actually far better than clans and the community being annihilated with little way to save themselves.
|[TA]|[MLO]|Team Pokemon|
Fear sucks eggs
RETRO ALSO LIKES MEN -bands