This guy gets it, I know about the b thing, but that disables all ghosts, and I just want it to fall more on the player to predict their opponents movements. What ed said makes sense entirely, I just figure it can't be that hard if we already have it in part, so why not do it, I know I'd at least try it to see if it holds up as a concept, because I plan on making some events that would use this in the future, that's besides the point though.