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Thread: [Game] No ghost mode
This guy gets it, I know about the b thing, but that disables all ghosts, and I just want it to fall more on the player to predict their opponents movements. What ed said makes sense entirely, I just figure it can't be that hard if we already have it in part, so why not do it, I know I'd at least try it to see if it holds up as a concept, because I plan on making some events that would use this in the future, that's besides the point though.
Saint is not back baby, join easy. Check out my replays http://forum.toribash.com/showthread...72#post8580272 .