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I have few years of experience in Unity, I wonder how toribash next will handle it's physics as Unity can give different results with same starting condition and considering how toribash works and how repetitive the moves are small deviation can have huge impact on the outcome.
I'm even more curious on how they will handle physics over net, I believe it can be done but it must be quite a pain in the butt.
Anyways, I'm excited that a game that I've spend so much time on will have next version on engine that I make my own projects with ^^. Will drop a huge edit whenever it comes out.
~RIP [Vector], Shikkumo's butthole
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