Originally Posted by
Smaguris
If you're using the same forum for both games, it instantly makes me assume that we will have same shitty market with limited features, same outdated inventory management and all other restrictions that we currently have with TB. I think I can speak for majority here when I say that we expected a brand new game, not the same old system with a new in-game engine.
There's no need to make
everything from scratch when you're making something new, especially when systems being currently in use aren't broken to the core. That's only something communists do.
Stuff like market will very likely be changed primarily because current one was designed in a way that you can't really upgrade it to be subjectively better - which isn't really the case with inventory or, say, clans. I've already said this in your older market related thread in S&I:
Originally Posted by
sir
Market update will eventually happen, but it requires some time. I don't see any point in doing multiple tiny updates to an overall flawed system when it's better to wait until other updates are finished and make an actually good system instead. There are fundamental issues with how current market is organized which prevent proper updates to make it operate the way you'd expect a modern game market to work.
Got any specific complaints about inventory? Don't think I've seen any suggestions on what to improve there or what is bad in particular, so will be willing to hear your thoughts regarding that. S&I would fit it better than Rapid Threads though.
I'm not sure what you or other people you imply when saying "we" expected of TBN, but I feel like it has always been presented as a new
Toribash game. Hampa was very specific in that he doesn't want to make the game not feel like Toribash, so essentially yes, it will be the same game but with better everything - starting with physics and overall characters' balancing and ending with customization possibilities. Surely you can say it was announced too early but you never know when RL kicks in.