I'll start with this: please, please do not include bounties in public tourney and lockdown rooms [including Etourney]; they already offer prizes. In betting servers or other ES events, it would be fun since the winner would get both the bounty and win the bet or rake and can get the decapprize as well.
When a player with an active bounty joins a room, there's a status message in chat saying so
About this and the GUI: Change the color from the casual grey. Make the player's name color as well as the bounty prize pop in the chat, in case people opted the newmenu off.
When a user with an active bounty is in a public room, they get a booster that gives them TC (bounty price / 20) for every win - but decreases the bounty by the same amount.
So...if the player with the bounty is one of the better players, they get free TC as they win more, while reducing the bounty that people can get if they beat them?
Probably need to find another alternative than that, or keep the boosters only for public servers. I got an idea down the post.
Rest of the post I'm neutral with. Maybe add a possible condition where you need to beat someone in a specific mod to claim it?
1] Set a flag, similar to public tournament rooms, where the automatic/normal bounty is only active once a specific amount of players is met [4+ players?].
2] Tier based caps. The cap of the bounty as well as the amount added to it is increased according to the amount of players in a given room. Here is an example:-
For every player that joins, the bounty cap increases logarithmically or preset in each increment, NOT linearly.
You can have the increments customized as variables as you want. After x winstreaks achieved in a public room with enough people, the cap tier is assigned.
Tier, player #: Max cap (Added to bounty | total streaks to max bounty)
I. 3: 5,000 ( +625 per win | 8 )
II. 4-5: 10,000 ( +1,250 per win | 8 )
III. 6-7: 15,000 ( +2,500 per win | 6 )
IV. 7-8: 20,000 ( +3,500 per win | 5 )
You get the idea. Just an example as to how tiers could be formatted. If a player leaves or turns AFK, two things can happen:-
- Tier lowers, bounty is reduced. [12K bounty with 12.5K cap, player leaves, both bounty and cap reduced to 10K].
- Tier lowers, bounty stays. [12K bounty with 12.5K cap, player leaves, cap reduced to 10K but bounty stays 12K. Only when it is A) Claimed by some player, or B) Same tier or above is achieved, will the bounty change].
3] Following on #2, make each mod in public server have different tiers for caps. You can 6 streak you way easily in Boxshu with the insta dismember feature, whereas it's much harder to keep a streak in ABD/Greykido.
Last edited by Nokia; Jul 23, 2020 at 05:45 PM.