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Thread: [Implemented] Bounty system upgrade
Originally Posted by Raeyei View Post
Is this same as old bounty that has a custom text under user text ?

Same system that's getting updated, yes.

Originally Posted by Karstnator View Post
A streak of 6 against different players in a public room will trigger a bounty?

Yeah, something like that.

Originally Posted by Nokia View Post
I'll start with this: please, please do not include bounties in public tourney and lockdown rooms [including Etourney]; they already offer prizes.

Yeah, would only work in regular non-event static rooms.

About this and the GUI: Change the color from the casual grey. Make the player's name color as well as the bounty prize pop in the chat, in case people opted the newmenu off.

There's going to be a chat notice that's same pale grey color as all other notices / status messages that appear in chat.

So...if the player with the bounty is one of the better players, they get free TC as they win more, while reducing the bounty that people can get if they beat them?
Probably need to find another alternative than that, or keep the boosters only for public servers.

They're good, they get TC for it. Others want to claim the bounty while it's high, they gotta get good too - not something I'd consider a problem tbh.
Only going to work in public rooms as I mentioned in OP, yes.

Maybe add a possible condition where you need to beat someone in a specific mod to claim it?

Sounds nice but won't this be narrowing chances to claim the bounty too much when mod option is used?

few ideas


1 is a bit weird. Why not let people claim the bounty in a room with fewer users? If they want to rig the bounty it wouldn't really stop them - but it'd make impossible to claim bounties when there's not too many people online. Not really getting what this restriction is supposed to achieve.

2/3 don't sound bad (apart from ridiculously high bounty prices mentioned), perhaps can be used some time in future. Looks to be tied to number of people currently in the room again though (as opposed to number of unique users defeated by the one getting the bounty added on them), not sure why that'd be important.