Originally Posted by
Raeyei
Is this same as old bounty that has a custom text under user text ?
Same system that's getting updated, yes.
Originally Posted by
Karstnator
A streak of 6 against different players in a public room will trigger a bounty?
Yeah, something like that.
Originally Posted by
Nokia
I'll start with this: please, please do not include bounties in public tourney and lockdown rooms [including Etourney]; they already offer prizes.
Yeah, would only work in regular non-event static rooms.
About this and the GUI: Change the color from the casual grey. Make the player's name color as well as the bounty prize pop in the chat, in case people opted the newmenu off.
There's going to be a chat notice that's same pale grey color as all other notices / status messages that appear in chat.
So...if the player with the bounty is one of the better players, they get free TC as they win more, while reducing the bounty that people can get if they beat them?
Probably need to find another alternative than that, or keep the boosters only for public servers.
They're good, they get TC for it. Others want to claim the bounty while it's high, they gotta get good too - not something I'd consider a problem tbh.
Only going to work in public rooms as I mentioned in OP, yes.
Maybe add a possible condition where you need to beat someone in a specific mod to claim it?
Sounds nice but won't this be narrowing chances to claim the bounty too much when mod option is used?
1] Set a flag, similar to public tournament rooms, where the automatic/normal bounty is only active once a specific amount of players is met [4+ players?].
2] Tier based caps. The cap of the bounty as well as the amount added to it is increased according to the amount of players in a given room. Here is an example:-
For every player that joins, the bounty cap increases logarithmically or preset in each increment, NOT linearly.
You can have the increments customized as variables as you want. After x winstreaks achieved in a public room with enough people, the cap tier is assigned.
Tier, player #: Max cap (Added to bounty | total streaks to max bounty)
I. 3: 5,000 ( +625 per win | 8 )
II. 4-5: 10,000 ( +1,250 per win | 8 )
III. 6-7: 15,000 ( +2,500 per win | 6 )
IV. 7-8: 20,000 ( +3,500 per win | 5 )
You get the idea. Just an example as to how tiers could be formatted. If a player leaves or turns AFK, two things can happen:-
- Tier lowers, bounty is reduced. [12K bounty with 12.5K cap, player leaves, both bounty and cap reduced to 10K].
- Tier lowers, bounty stays. [12K bounty with 12.5K cap, player leaves, cap reduced to 10K but bounty stays 12K. Only when it is A) Claimed by some player, or B) Same tier or above is achieved, will the bounty change].
3] Following on #2, make each mod in public server have different tiers for caps. You can 6 streak you way easily in Boxshu with the insta dismember feature, whereas it's much harder to keep a streak in ABD/Greykido.
1 is a bit weird. Why not let people claim the bounty in a room with fewer users? If they want to rig the bounty it wouldn't really stop them - but it'd make impossible to claim bounties when there's not too many people online. Not really getting what this restriction is supposed to achieve.
2/3 don't sound bad (apart from ridiculously high bounty prices mentioned), perhaps can be used some time in future. Looks to be tied to number of people currently in the room again though (as opposed to number of unique users defeated by the one getting the bounty added on them), not sure why that'd be important.