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insomnia - not to be confused with the nocturnal attribute, which is considered a buff!
  • -10, -30, and -50 Energy during morning, afternoon, and evening respectively.
  • +50 Energy during night, however this buff can only activate once you have laid down for a long rest and your acting movement speed is 0ft.
  • Strength, Intelligence, and Charisma fall dramatically during the day. Players often have trouble communicating with NPCs and other players.
  • Decision choices are limited, usually with the most logical ones being greyed out.
addictive personality
  • -20 Wisdom on all drug/alcohol addiction checks. On a failed save, you gain the Addicted attribute, (see bottom).
  • +20 Strength, +20 Energy, and +30 Happiness with each drug/alcoholic drink consumed, however once more than 3 of the same drug/alcoholic drink has been consumed you will gain a Addicted attribute, (see bottom).
  • +20 Energy and +40 Happiness in addition to any buffs gained from the Romantic Partner attribute, however you will also gain the Addicted attribute after 3 days have passed with having the former attribute.
  • You are quicker to gain the Addicted attribute. This attribute requires you to consume/experience the corresponding addiction at least once every 6 hours. Failure to do so will result in -10 on all stats every hour that this condition hasn't been met.
adhd
  • Every 2 hours you must make a 1d6 roll. A result of 1-2 yields +20 Energy. A result of 3-6 yields -40 Energy.
  • Every 1 hour you must make a 1d4 roll. 1-3 will yield no result. A 4 results in completely giving control of your character to a different player. This player must choose a completely different action to perform in contrast to the one you are currently doing. If a different player is not available, refer to the Random Distraction chart and roll a 1d100.
[SIGPIC][/SIGPIC]
tsu tsu cuckoo