Originally Posted by
Maya
Yall didn't give any actual reasoning as to why it should be disabled during duels...
Why would it be??
Move memory generally sucks. Being predictable is bad. Not responding to your opponent's moves is bad.
Toribash wasn't like... intentionally designed to be hard to play. If we find ways of eliminating the chance of misclicks and the like, that's positive change. The only argument I can think of for wanting it to be disabled in duels is to make the game harder for those dueling, to make them "earn" those moves by clicking on all the joints and risking a misclick. I think that's ridiculous personally.
idk. maybe its better to try something new for once. I like to imagine that a duel is based off of you right there right now off the base game. Thats why games like Mk have a tournament mode where it takes away your created movesets and forces you to play entirely based on your characters base abilities. Tb is obviously different but the concept is relatively the same. Something along the lines of how your skill is
Right Now