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Thread: [Game] Toribash Replay System
I don't know how to feel about these suggestions, since some of them are quite exciting and others sounds like high effort to implement and low reward from the community. But I'll point out my thoughts on each suggestion.

Originally Posted by Miracle11 View Post
Bookmark/savepoints, easier to bookmark specific times inside the replay if you're looking for something that happend during the replay or something to do with editing.

Originally Posted by Miracle11 View Post
Using the key O will add the bookmark/savepoint and O again on the specific time to delete it or left-click to highlight the bookmark.

I respect the ambition but I don't see how this can be actually useful instead of another unused feature. Do you really need to bookmark a frame once you can navigate throughout it so well? I will resume this in the next suggestions

Originally Posted by Miracle11 View Post
Be able to add a text bubble over the timeline for ideas or examples so other people can see or just personal references for ideas when you make WIPs.

Sounds like a feature that demands moderation (if i get the idea right) and a lot of effort to implement. I wouldn't bother if it was already implemented (sounds pretty cool actually), but the outcome is kinda unpredictable and the time needed to implemented that could be used for something else, imo.

Originally Posted by Miracle11 View Post
Possibly add a sequencer, just like the TBN function.

I have nothing against this, this is a must have in my opinion.

Originally Posted by Miracle11 View Post
Add visualized keyframes for camera movements.

I'm not totally against the idea but sounds like a completely different feature. I'd prefer discuss it in a more specific thread

Originally Posted by Miracle11 View Post
A cinematic/timewarp mode in which the replay plays in slowmotion during heavy hits or when players come close to each other.

It would be super cool if it was the user that configures when that happens. If it was automatic many bugs would burst in the entire game and not everyone would be very understanding about it.
But also demands a lot of effort, probably

Originally Posted by Miracle11 View Post
Add a gif function inside of the replay system so it's easier to share the replay faster. 10-15 sec long gif?

Do you have any ideas of how this can be done and how it would work? Just sounds impossible to me but maybe you can change my mind.

Originally Posted by Miracle11 View Post
Make an information tab for the replay system, so people know how to control it.

A window that opens/closes when you hit F1 (for example) sounds more than reasonable

Originally Posted by Miracle11 View Post
- Be able to make a direct input for the specific frame you want to go to.

instead of that i'd go for a percentage approach, just like youtube
you press CTRL+1, you go to the 1/10 of the replay, CTRL+2 takes you to 2/10, and so goes on.

sounds more practical, in my opinion, both for developer and user.
<[Vector]Aadame> damn pat with his mod skills
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