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Originally Posted by Elmo View Post
You're lying, people literally make it a point to turn it off when the create a bet server or before they duel and it's been off already this whole time.

I am not. Here's how the code looks like

cpp code:
// ----
if (num_connected == 1 && modes[MODE_AUTOOP].i == 1) {
// -----
// room values cleanup here
// -----
realtime_ghost_mode = 0;
}


If you have a bug to report that I can replicate, please do so either in tech support or ping me on Discord.


Originally Posted by skizz View Post
tell me, if someone were to cheat in a duel what is the ONLY possible way they could do it?
an rtg hack of course


brute force the feature that lets you read your opponent's every move in between frames. ive been getting suspicious of some of u rat motherfuckers and the more u stay silent about it the more guilty u are

really makes u wonder of the credibility of some of these so called "gods"

There's no "rtg hack" that we know of and I doubt it's even possible. Either way, I added a separate level of protection with 5.51 so that game client doesn't even send RTG data to server anymore unless realtimeghost is enabled (though even before the only way to obtain your rtg data when it's off on server would mean stealing your packets sent to server directly - in which case your realtimeghost would be one of the last things you'd need to worry about).