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Thread: [Game] New ELO System
Originally Posted by Icky View Post
To be honest, your post reads like you're a bit unaware of how the process works and how it's meant to represent things.
That could be a case of a lack of understanding, or perhaps just viewing what is still the very new season rankings in a light of a system that would been a lot older and more solidified in its rankings, with a reasonable distance between said ranks already established due to something similar to the 'law of averages'.

I would totally agree with you IF, you didn't miss our point of view since you are not a competitive player like us, or in the absence thereof, a player that doesn't spend much time ingame.

It is not fair and it is frustrating to me to play a considerable amount of time a few matches to gain ELO bit by bit, playing with people that have LESS rank than me (considering theres not that many platinum players at the time) and lose it against a random with a silver rank by some DM, or something else.

I feel like the ELO is not a measurement of how good or bad player is in terms of skill, but a measurement of how many time he has spent grinding in the ranked lobbies.

Plus something that came into my mind is, there are skillful players that just could get into an alt and start playing/trolling against people like me or Karstnator making us tryhard even more, becoming more frustrating. and before you say, Thats what the belt restriction for, just win against those people and thats it. it is tiring already grind 10/15 matches, and those alts make our work even more tiring. and playing to know if someone is an alt or not is unpredictable. Same for the matches against the people (mentioning again the point of a lucky DM or another random factor in the match that makes me lose in a ridiculous way)
Last edited by BOOST; Mar 15, 2022 at 02:24 PM. Reason: Corrections