Originally Posted by
Xioi
It's now quite more fun to controll, it feels splendid towards a sparring kickboxing mod,
Still hard as all blue hell to do anything spinning wise without needing to do so much management to not fall over,
If this were to be implemented towards anything but a fighting esc type feel it'd need a lot of work with more abillity to actually leave the ground without instantly bombing down to the ground again, but that comes from the ludicrous high gravity that comes with the model changes.
Keep it up, having some fun trying different stuff in this
Hehe, I admit that I slightly raised the gravity from -30 to -35.
Aliosa was helping me with testing and I noticed that he was making the movements a bit too easily so I increased the difficulty slightly.
There's no very high gravity anymore if that's what you mean, but Tori is also a bit heavier than in the MMA version.
Anyway, after all types of scaling done, it's still lighter than MMA one.
The next (parkour) versions that I am making atm will be divided into two, the dynamic version with lower gravity and increased strength and the difficult version.
Difficult one will only allow you to perform a simple acrobatics and only when you precisely manage the body.
Last edited by Bison; Apr 10, 2022 at 01:26 AM.