Originally Posted by
Ancient
out of curiosity iris, do you have that wushu mod?
ye ill link it on this post, but honestly i wouldnt defend this mod in specific, just the concept behind it. its definitely a good idea to work around.
edit:
when i say wushu i just mean the concept of no grabs, -9.82 gravity 50 turnframes and disqualification with a reasonable engagedistance to allow some sick openers. i recall there being a few variations of wushu and whatnot like brushu and i think they should be considered as well.
i think what makes wushu great is just how free you are to move in whichever way you want to, while youre also required to actually understand how to generate power in order to do some serious strikes. its very satisfying to dismember someone or fracture them with a very good strike but its important to keep the thresholds at a balance where you dont explode whenever you move, but you can explode your opponent if you have a REALLY good strike. what im trying to say is maybe look at the mod and change the thresholds a bit, see whats optimal.
i'd recommend asking people that actually have experience in wushu and its variants like killer3366, holotor, kane, etc to see whats best, and what would translate better to a modern environment
edit 2:
after speaking with killer it seems we've arrived to the following settings
flags for each player to defend (distance between the 2 flags hasn't been decided, but maybe have it be a bit larger than the mod attached to this post), 2000 frames, 100k winpoints. as far as dms/fracs go, could enable both, have 225 dmthreshold and 150 frac threshold. this would be the starting point, could change if necessary. and just for bonus clarification, please dont include any sort of walls.
hope this information is somewhat useful or at least considered, not even exclusively for ranked mod rotation but just in general. wushu deserves the spotlight it once had.
Last edited by iris; Aug 15, 2022 at 02:05 PM.