i started doing realism stuff in 2019 and my first tricking replay is the one called it. after that i played a lot with shoddy and asked a lot of questions and kinda peaked like 6 months later. i played on and off for about a year after and made 2021 before not playing till a couple weeks ago. 2023 is a replay i have and probably will not finish but its recent so yea. 2023 spar is a random spar from the past couple weeks.
i plateuad pretty hard in 2021 as far as skill goes and since coming back i've improved quite a bit, i guess the break did a good job for me. maybe i was burnt out before or i needed a different perspective.
Originally Posted by
skizz
i think learning realism is the most transferrable skill to practically anything in the game
absolutely true, if you think otherwise you are dumb
Originally Posted by
skizz
i think having someone to play against teaching you the basics of the mod helps out a ton too
also very true, i mainly improved as fast as i did because i played a lot with shoddy and asked and got good answers to questions i had and tips to improve. recently i've been helping out jostene in a similar way and he's had some massive improvements in just a couple weeks.
Originally Posted by
skizz
the only issue is finding someone who cares enough and will take the time out of their day to assist a beginner
tbh as a complete beginner you need to show some initiative yourself. my 2019 replay was made with i dont think any assistance from anybody and was already better than 90% of tricking replays mainly because i looked at other tricking replays i could find on the forums and tried to replicate the tech people used and it came out looking fairly decent but with pretty poor form.
the best way to learn realism (tried and tested) is to copy tech from other good players replays, be able to use it yourself, then expand your arsenal and add your own "style" to it. unfortunately its difficult for people to understand that there is an optimal way to do things in this game, and if you are not doing it that way, its objectively bad most of the time. this is why all good trickers/realism players get told they look the same as each other. style in my opinion when it comes to realism is less about how you do something, but when you do it.
this is probably garbage flow to read but idc
oh yea and hours. i have like 1500 on steam since 2014 cause thats when i first started to play. i probably have 500-600 on standalone id assume. a very large chunk of those hours is afk, spectating in lobbies, or me playing abd though so its hard to find a correlation.
i also added an ukebash i made in 2015 and my first attempt at it since probably 2016
Last edited by xmas; May 15, 2023 at 06:30 AM.