Originally Posted by
snake
I believe that ball axis grabs and grab threshold should be the focus of adjustments, where throws or pin downs should be desired end state of the match
Distance, dm and fracs are rudimentaries that became front focus due to abdI mean in my experience, no dm aikido is much more fun
The ideas are totally fine I think but at least in combination they create a whole new mod. These mods were intended to be small adjustments to existing popular competetive mods so they don't re-invent the core mechanics in any way.
Originally Posted by
Sora
Fearkido is how ABD was supposed to be. I like everything except the change in ring size since changing it by 20 won't have much of a difference.
Appreciated!
The tiny 'no difference' dojo change was the domain I was trying to work within, and was intended only really to make 'wtf' moments more common (I'm sure you've seen someone do an insane save only to lose it because their foot rotated into the dq zone etc.)
Last edited by Fear; Aug 11, 2023 at 09:54 PM.