Great for you Death29! I'm running low on TC atm
Originally Posted by
Alejandro
Yeah I think I would define it as realistic
, I'd been playing with directional shading in sets for a bit, most of the sets I'd done up until a certain point (maybe starting 10 sets back to the last one I've done) had straight 4 or 5 points of light in the preliminary render I make in blender whenever I start a set, it goes: a sun at the top, a few radial lights at the sides, bottom was usually a spotlight pointing up at the feet, and a sun at the back to balance the front.
I'd started doing different colors on one side (that experimentation didn't look too well necessarily, especially during movement it fell super flat) until I got to a good balance with more dramatic lights like in this paladin set, which I really loved landing.
I think this shot works especially well because the illumination of those shaders landed accurately on the set's light pattern, so it's a risk to do these sorts of dynamic shades, but when it works, it works super well, and the goal is for it to be that when it doesn't work too well it still looks sick.
It really worked out great, i agree that the illumination landed accurately. The detail that i love is the "rusty" parts in the golden parts of the armour, it demonstrates passion and dramatic effect imo. What's your best art (texture)?