View Single Post
Thread: [Game] joint overlay?
thats a nice one @snake

i made smth here (there are ways to make it much more beautiful but you'll get the idea)

I took tori model removed bodyparts to save space and rearranged joints so it is can be actually pressed on touchscreen (legs were made same size as hands, questionable desicion but for the sake of space that works)




After that i added grabs (cuz i forgot them) represented joint states with 2 indicators - text and outlines and filling (all beside relax state) and placed everything into the mobile version



So what i see - joints placement can be rearranged even better and the whole model can be bigger.
2nd thing my idea of extending right elbow indication is questionable but working solution

Aaaand last but not the least - Placement

I did some research and found out in current version when you open chat game anyways become barely playable so in my UX when chat opened torimodel just disappears and basically nothing changes in the flow of the game

once again shotout to snake for the idea, thanks
[s] [tgs] [w] [dp]