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Toribash 5.6x
sir
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Jan 19, 2024
sir
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Toribash Legend
Join Date: Jan 2009
Jan 19, 2024
Toribash 5.65 is now available on Steam!
What's new in 5.65:
Max number of unique mod turn frames increased to 128
Added proper support for opening mod / replay files with ToribashSP on macOS
Added drag-and-drop support for mod and replay files
UI dropdowns can now be quickly controlled with mouse scroll
Updated offers display in Market
Previous run's error log is now stored as
stderr-prev.txt
Minor flame performance improvements
Removed legacy flame browser
Custom shader loading errors in mods and replays are no longer displayed in chat
Fixed bug with classic.tbm gamerules resetting to default when they shouldn't (e.g. in replays)
Fixed bug with potential unwanted gamerules updates triggered by game server (e.g. when changing turnframes or grip mode)
Fixed bug with legacy replays (pre 3.6) potentially getting gravity set to 0 resulting in choppy playback
Fixed bug with replays getting no author when saved during playback
Fixed bug with chat tabs remaining visible after opening chat with
/opt hud 0
Fixed bug with WASD camera controls sometimes not working after replay saving
Fixed bug with UI popups getting overlayed by other UI elements in scrollable lists
Fixed crash in modmaker when attempting to open it while having classic loaded and no modmaker.tbm file existing
Fixed potential crash during Steam IAP finalization
+ various minor UI tweaks and fixes
New features available with Toribash Lua:
set_flame_setting()
now supports an additional argument to select target playerid.
In addition to that, you can specify
-1
to set settings for Lua-managed flames (max 10 available).
Added
update_lua_flames()
to trigger Lua managed flames physics update loop.
Added
load_flame_texture(string path, int flameid)
to load a custom texture for one of Lua-managed flames.
Added
set_gameover(int gameover_type, int winnerid)
to instantly end current game with the specified type.
Added
GAMEOVER_TYPE
global table that contains available gameover types for the function above.
Added
Files.Exists(string path)
method to
Files
class to quickly check if file exists on user's device and is available for reading.
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