i think clan activity checks are kinda irrelevant in the context of how things are right now. making them strict isn't gonna make people magically start playing again, if anything it might push the people we somehow still have away.
the game is undeniably dying like it has been for many many years, and while there are things that were done incorrectly/straight up not done, it's also natural considering the game came out in 2006. but with that being said, i personally believe that the biggest factor contributing to the game's downfall (excluding the incredibly niche concept) is the severe lack of meaningful updates for the modmaker. it's still extremely primitive boasting no scripting integration, both singleplayer (i think) and multiplayer. i presume it'd be a lot of work so i understand why it wasn't done, but it just always remains as a massive "what if" in my mind. what if this was done before people who make mods went extinct? i don't think the game would be sprawling with activity right now, obviously, but hey at least it would probably be doing a bit better, right?
i've always fancied the idea of a mod where the first turn is a character selection screen, which will dictate how your tori is modified (you would "space" by confirming your choice, reactiontime could still be applied but if you don't make a choice before the time runs out you get forced to play with a random tori). could be used for a fighting-game-inspired bracket championship. in my opinion it would be competitive in nature but also wacky and noob friendly because realistically noone would have a massive edge with the silly toris.
eh, i know this isnt really what the thread is about but i guess i just wanted to share that thought, maybe 1 day it'll become something more lol.
tldr: i dont think making clan activity checks strict is good for the game currently, and a bunch of rambling about something that's not even relevant to the discussion but i wanted to share it anyway you probably shouldn't read it if you value your time.