Originally Posted by
jsph
this isn't actually how it needs to work, since joints are spheres, they have to rotate with the limbs, but they don't visually need to actually rotate
I wrote that connections marked in green are already locked.
For example the knee joints don't rotate visually relative to the calves.
But they rotate visually relative to the thighs .
You can load textures and check in game.
Last edited by Bison; Sep 5, 2024 at 12:50 AM.