Originally Posted by
kani
Yeah, so after the first impact they will fall on the floor and wiggle around not doing any of the stuff that they did in their "original moves" 
this is factually incorrect. The data would continue and only touching them would move them off axis, resulting in awkward movement but the same move commands and that is
exactly what I am asking for. Too many striking replays result in nobody touching eachother at the lower levels.
New players would benefit greatly if they can learn exactly what they did to move towards the opponent while also still dodging their original moves, or when an opponent stands still and then decides to move they'll be able to see if they could've got to them faster.
It's kind of common sense to actually see it that way in the first place. It's why they made 'comeback practice' in the first place, this is just a better step in the same direction.