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Originally Posted by victortb View Post
the toribash 2 title was more of a joke, this is more of a hobby project than anything full-on serious, though I do want to make this a game rather than just a move-maker tool, I also want to make it open source when I have something more well developed atleast. atm I'm just calling it fighter 3d. The small demo I uploaded is somewhat usable, but like I said nothing too deeply developed.
The idea is to first make(or use pre made) movesets in a move maker I'm currently implementing and bind the moves to keys, and then when you're playing you perform the actions you created.

i considered a game working like that years ago but with all my brainstorming i couldnt figure out a way to have the same... fidelity toribash gives you? whats ur approach to that? have one key be bound to multiple moves? like x for ur punch movememory ctrl+x or whatever and u do a backflip or some shit
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Nomad Moderated Message:
Be more straightforward with your uplifting messages or I'll fucking skin you alive.