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Thread: [WIP] Bigshu Mod [Szaszuniya]
Originally Posted by jsph View Post
i like your ambition and that you're building on comp mods, what're you smoking to lead you to believe that this game is very flexible though? there's a reason people play the same types of mods year after year and something genuinely innovative only comes every now and then



there is no possible way to make a tori ungrip with default grips through modding at all, the only way to do what you suggest is using the rotatable grips to set a really high tear threshold and then applying some sort of absurdly strong force to tear the grip without breaking the tori in the process. the walls are static anyway, so this isn't really possible either



again, this isn't possible. there is no way to remove an object from a mod during a match. also afaik there's no way for triggers to discern between contact of any kind between a hand and a gripping hand. i have no stake in shooting down your ideas really, if you can figure any of this out then great, modmakers will adopt those novel methods to use elsewhere, but i think it's in your best interest to know what the modmaker is actually capable of

Breakable grips do exist. I'm not sure if you can set it to break after a set amount of frames though. Also you can just use moving objects, you don't have to make them disappear.
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