Originally Posted by
jsph
i like your ambition and that you're building on comp mods, what're you smoking to lead you to believe that this game is very flexible though? there's a reason people play the same types of mods year after year and something genuinely innovative only comes every now and then
there is no possible way to make a tori ungrip with default grips through modding at all, the only way to do what you suggest is using the rotatable grips to set a really high tear threshold and then applying some sort of absurdly strong force to tear the grip without breaking the tori in the process. the walls are static anyway, so this isn't really possible either
again, this isn't possible. there is no way to remove an object from a mod during a match. also afaik there's no way for triggers to discern between contact of any kind between a hand and a gripping hand. i have no stake in shooting down your ideas really, if you can figure any of this out then great, modmakers will adopt those novel methods to use elsewhere, but i think it's in your best interest to know what the modmaker is actually capable of
Thank you for your feedback, building off of comp mods is something I intend to do, so players don't have to spend a ridiculous amount of energy to relearn something, and can easily adapt their playstyle to things that im making. If what you say holds true, I will be experimenting so I can understand the modmaker as bigshu is my first published mod ever and I would still consider myself a noob at the game both gameplay wise and modmaking, which is why I am seeking the community out to either give me great advice or alter the strategies of the mods that I publish, giving the players a modder who wants to be flexible in the sense that uploads can be frequent if a variety is asked for, and more. This is my way of giving players a constructor to work with, not fight against. I am all for innovative gameplay so maybe I will make some variations today!!!