Hello HampuuuuAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA hi
I have a few questions I want to ask you.......!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!! D:<
1. Have you always thought of Toribash as a concept before you came across stair-dismount; or was it something that came across your mind suddenly?
2. Do you think the development team was able to capitalize on the ideas and concepts used for the WiiWare version of Toribash such as blood particle effects, and the replay system, in the PC version of Toribash (v3.9) If so, do you think the current versions of that are what you had hoped or were these ideas further developed upon within Toribash Next?
3. New grip and joint features in Toribash Next are very fun to use and I love the capabilities that are possible when it comes to moving around, it feels fresh to play. I know you may not like to explain new features prior to releasing them, but is there anything you'd like to explain regarding Toribash Next's current version that you feel players have yet to fully appreciate compared to it's legacy aspect?
4. Is it possible to modify the game files in Toribash Next to add textures to my Tori's joints and body similar to legacy Toribash that mimic's a clientside (local only) cosmetic difference? If so, could I also do this for adding models to the game? I really like the way the festive lights 3D object in TBN move around as if it's not a static object and I really feel like that would open up more opportunities for Item Forgers to really change the idea on what it means to equip an item.
5. Random question; From all the years you've resided in Singapore, is there a favorite food and drink you'd recommend to someone that could be delving into Singaporean culture for the first time?
6. Could we expect any more updates on the importance of clans, and their significance on a player taking part in the community, or rather an engagement that supports collaboration amongst players that is apart of the game?
7. From your experience over the years is there a style of mod of genre of gameplay that you feel has yet to be thought of or explored upon, even with all the hundreds and thousands of mods published to the game?
8. As we know, Toribash itself is physics based, have you ever tried to implement alternative styles of gameplay that are similar to other sandbox or physics based games that you know of?
9. Would it be possible to implement an update that allows modmaker to accept the hitbox of a custom asset rather than adding more shapes to the game, if that may be a difficult route? As an example, adding a bowl shaped object and I can rest my Tori-hand inside the bowl itself because the hitbox is the exact shape of the model?
10. Were there any plans to make the belt system more RPG based than simple playing games and scaling up your QI? I think the belt system is such a fun mechanic it would be really cool to see a progress system truly unique to the game itself rather than solely based on the standardization of martial arts.
If you consider replying to any of my questions, I thank you for your time and feel free to pm me on discord or in Toribash PMs if you'd like to further discuss anything else, THANKS FOR PLAYING 900 QUESTIONS WITH SZASZUNIYA. Long LIVE TORIBASHHHH!!!!!!