Originally Posted by
sir
nice, that's a clever use of toggle_game_pause()
you probably don't want to rewind replay in skipReplay() while in edit mode though, current way both skips any pending joint state input and prevents physics engine from generating dismember/fracture events if they were supposed to happen after the frame you're at
doesn't seem like shift + N works in edit mode either, should be an easy fix
tyty
but if skipReplay() doesn't rewind, the replay won't get cached or is there something i'm missing? Also shift + N should work in edit mode, seems to be no issue there for me as shown in the 2nd gif