Wanted to reply earlier, soz


Originally Posted by sir View Post
Just fyi, getting access to game/server code won't make 20 years of data available after it's gone - and I doubt anyone's getting hands on it unless they buy out Toribash completely. And I'm not even speaking about (majorly useless, sorry) stuff that Nokia mentioned.


Once the servers go down, it's pretty much over for those who primarily play Toribash for its multiplayer aspect. SP players would only get slightly inconvenienced as their routine pretty much doesn't involve using any online functionality aside from occasional content sharing (which they would still be able to do on Discord or any other platforms) but for anyone who plays Toribash for any of its online features there'd be nothing left to do aside from playing a bunch of mods with no actual account system - that is, assuming there is a suitable version of the game server available.


As for the "they did servers for The Crew perhaps someone could do it for Toribash too" argument - no, you won't be able to do that unless you actually get the source code or a prebuilt version of a standalone game server that you can self-host. The Crew's multiplayer is/was P2P, you essentially "just" need to reverse engineer some bits of the lobby system to be able to make user clients connect to each other, you don't need to reinvent any of the game logic. Toribash multiplayer is authoritative, the game server is what's making everything work - it runs the simulation, it handles all the MP logic and so on.

I am specifically talking about the game being in a somewhat playable state post mortem, including multiplayer. With Toribash being open source it won't take too long for someone to reimplement multiplayer in some level, even with some sacrifices(belts, accounts, the server being one of the players, which itself can be solved by making a toribash client and server apps separately, etc).

This is what I believe you're saying exactly on the last paragraph, I don't see an issue with P2P besides not everyone being able to see it, and I don't personally think self hosting is a problem itself.

The community cannot be saved, unfortunately. The best we can hope for is by archiving the community and its story.
Last edited by victortb; Dec 15, 2025 at 03:30 AM.
retired replaymaker | discord: victortb#9592