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I get where this idea is coming from, because the economy does feel stale. There are tons of items around, TC barely moves, and most trading happens between the same few people.

That said, I don’t think stuff like locking items to one owner or disabling most trading really works for Toribash now. Those kinds of changes make sense in a new game, not one that’s been around for almost 20 years.

At this point, items aren’t just cosmetics. People have spent years collecting and trading them. Changing ownership rules this late would feel less like fixing the economy and more like breaking a system players are already invested in.

Forging custom items for TC is easily the best part of the idea. We badly need more TC sinks, especially ones that let people personalise their stuff or show status. That actually gives TC a reason to be spent.

And to be fair, we already have item forgers. The issue isn’t that the system doesn’t exist, it’s that it’s barely pushed or expanded. Improving that makes way more sense than killing trading.

Removing normal item trading would probably just freeze the market. Traders and collectors might be annoying, but they’re a big reason TC still moves at all.

The bigger problem isn’t item supply, it’s demand. Not enough new players, and not enough things that make people want to spend TC once they have it.

Toribash doesn’t need a full reset. It needs small, additive changes. Better TC sinks, better use of existing systems, and reasons to spend TC without wrecking what’s already there.
[dog] founder