Originally Posted by
Karstnator
I didn't say anything about a full reset.
Wouldn't owning a regular item once be a better TC sink? at this point, they're just moving items (that used to cost a lot/less) around.
- Also, I think it would be great to be given a few ST when owning a full color that isn't rare (Smaguris/Diamond colors)
- Also, it would be a nice TC sink if they could make a regular item rare by recoloring an existing item someone owns (you can already do this with USD, but only a few people used it)
What systems?
Name change?
Bounty system (i think this is gonezo I haven't seen it lately after Swaves sent himself the money while banned)
Double it? (idek if they'll put this out on April)
I believe you need to demolish a structure to build a better one.
I’m not saying you’re arguing for a full reset, so let me clear that up first. My point is that the current structure itself is outdated, and small additive changes haven’t fixed the problem.
When I talk about existing systems, I mean things like name changes, bounty, double TC events, and forgers. They either barely remove TC anymore, aren’t active, or don’t scale with how concentrated TC has become.
On the item side, limiting regular items to one per player, with customs and forged items exempt, would reduce hoarding. I agree it helps. Where I disagree is treating that as a complete fix.
TC itself is still heavily concentrated. You’ve got players buying out other players’ TC in bulk, sitting on 90-100mil TC, then selling it on again later. That TC isn’t circulating through normal gameplay and it isn’t being removed by those systems.
Regular items still don’t create real demand. They just stop stacking. Without sinks that permanently remove TC, especially from players with ALOT of TC, the economy stays stagnant regardless of ownership limits.
So while your suggestion helps at the surface level, it doesn’t address the core issue. That’s why I think deeper structural changes are still needed alongside any ownership limits
Last edited by max; Dec 30, 2025 at 06:17 PM.