Originally Posted by
max
When I talk about existing systems, I mean things like name changes, bounty, double TC events, and forgers. They either barely remove TC anymore, aren’t active, or don’t scale with how concentrated TC has become.
As mentioned in my previous post, bounty doesn't exist anymore.
Also, I remember someone getting 8kk from Double It
[QUOTE=max;11968572
On the item side, limiting regular items to one per player, with customs and forged items exempt, would reduce hoarding. I agree it helps. Where I disagree is treating that as a complete fix.[/QUOTE]
I didn't say it would be a silver bullet.
Originally Posted by
max
TC itself is still heavily concentrated. You’ve got players buying out other players’ TC in bulk, sitting on 90-100mil TC, then selling it on again later. That TC isn’t circulating through normal gameplay and it isn’t being removed by those systems.
Where did you get 90-100mil TC? if you look at the Selling TC threads, 1.4m, 3.5m, and 5m and iTemp has around 60m TC so where did you get those numbers? your data is incorrect.
Originally Posted by
max
Regular items still don’t create real demand. They just stop stacking. Without sinks that permanently remove TC, especially from players with ALOT of TC, the economy stays stagnant regardless of ownership limits.
It sounds like you're focusing on money supply? My focus is consumer behavior. Trading shouldn't be the game right now cause some players play the market instead of playing Toribash. By disabling standard trading for regular items, we move the economy from a speculative bubble (where players buy items just to sell them) to a prestige economy. You don't buy an item to flip it; you buy it to keep it.
Originally Posted by
max
So while your suggestion helps at the surface level, it doesn’t address the core issue. That’s why I think deeper structural changes are still needed alongside any ownership limits
And what are your suggestions? you've contributed a whole bunch of nothing recently. My "forging" suggestion is a structural change. By allowing players to mint custom items for a TC fee, we are creating a bottomless sink. As long as players want to look unique, TC will be deleted from the game forever. This is a deeper structural fix because it ties the economy directly to player creativity.
Take the L lil bro
