Originally Posted by
Faidin
The logic to fix ToriEconomy is simple.
Nowdays: easy tc = worthless
The easiest way to fix is control how easy people can get the tcs. Now its basically free tc with daily rewards and free items.
Solution: Make the ways to get tc harder and make it worthy. Events like ETourney make a unique coin that the only way to get is winning this kinda of event and with this coin you can buy unique items, remove shiai token and make a new one. Thats make people get better and more enthusiastic to get a really cool item.
Stop giving cool items for free, free items = worthless
Example: Icon 2 or 3 years ago was 100k and nowdays is like 50k (-50% less) and this apply with most of battle pass items.
Thats my opinion, maybe isnt 100% right but its a good idea
I dissagree, It is not simple and that is not how it works, tc is worth less because no one is playing tb, no one is playing tb because every time they join or come back from a break to play, there is little for them to do. There are barely any duelists still playing, there are barely any bet servers and no bet server is successful, there is very little competition for the players coming back, very few big names for them to get hyped about fighting or get inspired by and unless they see a whole bunch of their old friends still playing then they arent going to stick around. Printing more tc and just handing it out might seem like a bad idea but if that stimulates more bet servers and duels and in turn that stimulates more people coming back, then it could snowball from there, people will come back, see that there is activity and that will incorage them to stick around, increasing the activity, encoraging more to join in... that will eventually lead to tc being valuble again, because people are only going to put money into a game they actually play. The amount of tc in the system does not matter if non of that tc is being exchanged, at the moment its just sitting in peoples accounts doing nothing, It may aswell be sunk, non existant, the majority of it is in itemps account. We should be printing more TC to stimulate the basic aspects of gameplay which is betting and dueling that the OG players used to enjoy, the ones that come back every few years just because nostalgia calls but then they leave again because there is no activity. After the activity snowballs we can just find creative ways to sink the tc if needed, even if there was too much tc being exchanged it would just make item prices go UP, instead of dropping lower and lower like they are, the tc per $ rate could go up or it could even go DOWN because of the increased activity, meaning that tc is more valuble. Even if it halfs in price, becoming 60-80k per $, I'd say thats a good trade for increased activity. Would you rather a dead game where the value of tc is inflated through scarcity? Or would you rather an active game where the value of tc doesnt really matter because more people are putting money into the game? Stop being afraid to print tc, the activity is what makes tc valuble, not it's scarcity. This comment is not just directed at you, its directed at all the people constantly saying that we need to sink more tc to make it valuble. Yes scarcity can make something more valuble but if nobody wants what your selling, then it has no value. I could produce a completley limited edition and unique peice of art, one of a kind, something as scarce as is physically possible, but if nobody is going to buy it, then it's more than worthless. Hype is what makes something valuble, scarcity is just a secondary effect that you apply AFTER hype. PRINT MORE TC, GO WILD, WHAT DO WE HAVE TO LOSE?