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Thread: [Art] Portfolio Museum
Originally Posted by tyler112 View Post
Hey !
You've got some nice heads there, seen them a lot, but in my oppinion the high resolution is holding you back a little.
There's a lot of detail there, that's noone going to see ever, I think the 512x512 limit helps me to find the right path for how much detail is too much and what lines work and which ones don't if that makes sense.
For example, the texture on the ermac leather is probably very washed out in game, while you could introduce a lot of texture if you stayed within the boundrys.
I mean you can even see this effect in your 3d views of the venom head. all those small lines on the forehead are basically invisible ingame

i thought it looked too bad and low res to be 512

here's what it would look like at his set resolution (2048 for some reason)

here's 512

not nearly as bad as his preview. He's probably uploading the head into his 128 slot unaware of the quality loss I guess?

I think more so than going too detailed maybe the tga is being compressed to hell or something, because usually low quality turns blurry because it gets resized but it looks both sharp and bad so it's not like it's blurry I really am a little baffled at how idk fried and crispily low qual they look; maybe he passed it through some AI filter as well afterwards? no idea frankly

@grok what's going on?

Originally Posted by Moonshake View Post
Looks GREAT! I have a few questions, though: which AI-powered diffusion model did you use for image generation? Midjourney? ChatGPT? Grok Imagine? Are you running a stable diffusion model locally on your PC?

Please let me know... I'm something of an AI "nerd" myself, and I can't help but get a bit excited when I meet someone who might be as enthusiastic about it as I am! I'm personally a HUGE fan of Grok Imagine.

this is the funniest shit I've read