Dude you guys are awesome. I'm glad we can agree on this. Check out my newest post on the tournament system too.

increasing up to five times with cooldown

THIS IS AMAZING WE NEED THIS IMMEDIATELY.
But it would cause a new issue with player bans from a server, just say if you get banned mid game by staff or something. If it isn't public, then it shouldn't do it. Needs to be coded properly so the wrong people aren't getting hurt by the timer.

My suggestion is to use a no-play timer for 10 minutes in case a person is out/ping in the last day twice or more.

Ima be real. If you ping out you should lose the game (no timer required for this type of loss even on multiple pings), that's on your internet, not you, but giving a one time option to quit out with no penalty is daunting to some players on a lose streak and causes major greif. I don't want that for anyone.
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Players on the timer should be able to close app while the timer drains in retrospect to when it began. Dead By Daylight does this too. Multiple offences could result in a ban from a staff member who checks a newly created list of players incomplete games. Like you said earlier, its untraceable if it wasnt finished. every game should count even unfinished ones, but I'm quite certain they have it the way it is on purpose to keep the website from going down or functionality of the game to stop.
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either a ban or a week long timer thats basically the same thing
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I think it should just treat the match as a loss for them and a win for you.

I agree with this statement fully.
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And you can't ban players from playing for Elo Hell, since every room is now considered a rating server, and there are newcomers who really can't handle the game yet.

ive made another post somewhere relating to this. I think newcomers should have normal quick servers theres too many beginner servers in the first place. we need to dumb down the list of servers as well its overwhelming and empty as a fek. Also I made a comment about how the belt should be completely up to par with attaining a rank before they can join into a ranked server for one: To stop randoms from preventing the ranked players. and two: they cant mess with you in an alt unless they are high enough to qualify for a rank. and i made another statement about how ranks should be set for every alt but just swapped name same rank back and forth for logins. unless it's below a green belt then it wouldn't work that way.
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but not working that way for those belts is perfect because they cant play ranked anyways if my idea was fully rendered.
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What do we do about the people dodging other good players then which seems to be the case for EVERYONE

I've also made a post relating to this as well. It's simple. Rank regression from inactivity. But the time to get a game in takes a week before anything happens regression-like. As long as they play SOMEBODY. Ranked lobbies shouldn't have a spectate option. If you aren't playing then you are waiting for someone to target in the list of players. So, by not getting to spectate you can't necessarily play without PLAYING. This is how we can actually fix it guys!!! That doesn't really stop anyone from exiting the game to another server. and coming back to queue in with a different player. but seeing this in real time players should report for ranked line dodging. We can just call it that for now.
Last edited by D4NTE; May 27, 2026 at 07:32 AM. Reason: <24 hour edit/bump