Mod Question
hi, I have a question about the game's physics and stuff. I tried slowing down one of my mods by 25% as a test, but it feels a little different to the original mod. I multiplied gravity, strength, and velocity by 0.75, and I changed the turn frames to 13. Is there some kind of inaccessible parameter that changes the simulation between different speeds? I noticed that the joints are much more rigid, they don't squash into each other as much. Is there also some kind of damping value that is relatively higher for slower mods? (overall it feels more precise but more difficult to create smooth motions, and i'm not sure why.. I might just be bad at the game)
also, is there a script that can apply a multiplier to the velocity of specific joints mid game (or even overall)? I'd like to have more control over my joints, even if it only works in single player. I tried to use the rpg functions but those only work on a new game.
the replay I was testing with is attached
the mod is sbox_38b.tbm
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my question has been answered
Last edited by bleed; Jun 1, 2026 at 08:59 PM.
Reason: thank you jsph