Originally Posted by
jsph
these calculations are incorrect, in TMA we've settled on a solid formula to slow down (or speed up) the physics of the mod while keeping everything the same, excluding things like joint compression due to density:
thank you for your answer, i'm bad at math. I have 1 question, why would you change density instead of strength?
your script sounds really cool, how are you planning on making it?
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should I also change the mass of environment objects?
Last edited by bleed; Jun 1, 2026 at 03:49 AM.