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Thread: [Texture] alejandro's sets
Originally Posted by Ele View Post
Really cool Ale, you're very talented.

I'm hoping that eventually there's a premium placed on human-made art content. There's gotta be right? We already refer to AI works as slop. In the same way that we'll pay more for handcrafted vs prefabricated goods, I'm hoping we'll fork out more for human-made.

Artists are rare in AI slopland. Surely this scarcity will translate to higher remuneration. Maybe the demand's not here yet because because the shift is so new.

Thanks dude, yeah honestly I'm starting to see it though. As a visual language evolves around AI people are more and more able to tell the difference and even though I frankly disagree with the blind shunning of AI generated content (because it tends to be so performative as can be displayed blatantly in such examples as this one) I really do think that specially for custom work it's really noticeable when people are just making slop, however for the field as such as DnD portraits which tend to be more open ended in nature there's not the small scope of i.e. an existing TF2 hat for example, or the need for detailed consistency like with a TB set; however I'm happy to see that some people do still want the handcrafted work that day after day has become more of an artisan's handiwork rather than the more commercial mass media market I used to partake in before, things such as logo creation, advertising, portraits for fiction, have been pretty much eradicated from my demand. For good or for bad.

At the end of the day photography did not kill painting so I haven't lost hope completely.

Originally Posted by Gabriel View Post
parece ia eim, felizmente eu sei que voce fez isso sem ia

penso que quanto mais expostos estamos a uma determinada estética, mais a percebemos como tal, e possivel que vc veja mais AI art dia apos dia do que eu, mas acho que o meu tem mais erros doq a AI faria e precisamente isso e oq faz mas humana a arte, olha as maos da boneca, olha como a joia no meio do seu peito nao ta color coded, ou a mesma em seu umbigo nao fica de tudo bem com o shading, sao coisas que hoje eu noto mas eu nao mudaria, tmb pelo fato de que isso foi para um cliente entao eu nao podia demorar com a ovra, sao fatores que fazem a arte mais humana, pessoalmente eu nao acho que alguns dos dois pareca AI, o desenho do TF2 tem muitos detalhes especificos dos chapeaus do jogo, o efeito unusual e um que existe no jogo, a scorch shot tem um skin especifico do cliente, a AI provavelmente alucinaria, por exemplo. E o desenho do DnD tem muitos erros, profundidade rasa de percepcao, sombreamento ruim no fundo, eu faria diferente agr mas ainda estou muito orgulhoso desse trabalho

obg pelo reconocimento doq eu nao faco generative AI mano. Vc nao sabe quanto tempo as pessoas ja tem achando que eu uso; e embora eu nao julgo isso, simplesmente nao e pra mim pelos anos de pratica que eu ja tenho fazendo arte tradicional