Originally Posted by jsph View Post
pretty cool project but i think what would be a lot more interesting is more details on the rewards, tb is a very complex game and i imagine you'd have to get pretty heavyhanded



this would be awesome, the tournament i mean

Regarding the rewards you can catch a glimp at the settings in the video when i cycle the tabs, i will give you a more in-depth explanation about it soon and attach a screenshot of my current settings and why i picked them. Hang tight 💪

Originally Posted by ancient View Post
i didn’t mind the pictures tbh


Appreciate it brosky 💪


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BELISARIUS UPDATE:


The training is still progressing with good results but not as fast as i'd like.


Currently i'm bottlenecked by the speed of the game client which even if very fast, still has to render the game matches.


That's why i started working on the next campaign with the end goal to completely get rid of the game client.


This will be replaced hopefully by a headless "physics simulator" which will be way faster (thanks Fran for the idea).


This should also enable me to use CUDA cores which i had turned off right now since i didn't have any benefit using it yet.
I'm confident i can achieve a 10x in speed at least if i can pull this off. (currently we are at 130/150 step per second for the logs)


This campaign will be called: DEFCON 2 - Fast Pace


More updates and a small video coming soon 👹💪

Guess who is gonna do the work for me



Sorry Hampus i had to

Last edited by AlteredCode; Jun 9, 2026 at 03:49 PM.