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Multiplayer cogjumper
A long time ago I posted some replays where I used the crushercogs mod to fling uke at tori. Yesterday I tried to set that up in multiplayer. The people that stopped in thought it was pretty cool, but I had a hard time trying to make it fair.

This is what I ended up with:

Mod: crushercogs.tbm
Matchframs: 350
Turnframes: 10,10,20,10,5,5,10,10,20,20,20,30,30,30,30,40,50
Dm: 325
Frac: 275
Engagedist: 800
Engageheight: 100

First of all, if you don't grab the cogs correctly, uke can deal thousands of damage to himself and/or break, although if you do it right you can deal thousands to tori.
Tori can just run away and win once uke grabs the cogs and hurts himself. The 100 engageheight fixes that, I think, but now tori can hardly dodge at all.
I tried it with a dojo but that didn't really work.

I'd like to make it as fair as possible, at worst a slight advantage to uke. If you have any ideas, I'd appreciate it. Also feel free to set this up yourself and check it out.


thanx
KingBosh disconnected. quit life