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from IRC:
05:24 <~veb> jarmund: stfu and post already


So, here it goes:

Classic: go for the head as fast as you can, and go for as much damage as possible. Grip with one arm, and hit with the other. If your gripping arms shoulder gets dismembered, that's good, since you then can use it to hammer back and forth.

Judo:M:
NFI, i don't play it.

Judo::Fracture:
Go for stability the first few turns. Complex unpredictable moves that don't necesarily give you a DQ-oportunity, but instead turns the battle away from his control is a win.

Sumo: Center of mass low, avoid jumping and flying. If oyu can smash off or fracture a limb or two, then you've got a good start.