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I only understood the part about ship presets. :U
But yeah, that could be a possibility. First things first though, get the game up and running. And speaking of which...



Super shots are a reality. Kind of. It flies very fast and blasts through just about anything (a boss would obviously survive), though it isn't an extremely wide shot. Under the right circumstances though, it could wreck 10 wedges (and the corresponding amount of hitpoints) in a row. Pretty straightforward, really. All the other super shots will mostly act like severely souped up versions of their normal cousins. For example, super splinter explodes into a massive blast of powerful fragments, each causing the struck enemy to explode into smaller fragments if it dies. Going further into the future, the TMER supers would basically be huge shoopwoop's of destruction, killing/seriously damaging anything in a very wide line, maybe even causing them to explode into small fragments for extra evil. Spread shot? You guessed it. A SPREAD of those kinds of shots. Extremely deadly, but hey, you'll need it. The aliens aren't going to ease up in the later levels, y'know. :U

Also, i JUST had an idea on how the usage of super shots could be limited/handled. The player has a charging bar in their GUI which, when fully charged, allows the player to fire a super shot. How that'll go down i haven't quite pegged down yet, though it could be either something you start with, something you buy, or maybe a gift from Lord Smebögsnejebedu the fabulously eccentric. Ehh. I'll figure it out.

Oh yeah, new OP.
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