Originally Posted by
jenios
What are bumpmaps?
Normal Maps and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface, by modifying the shading as if the surface had lots of small angles, rather than being completely flat. Because it's just modifying the shading of each pixel, this will not cast any shadows and will not obstruct other objects. If the camera angle is too flat to the surface, you will notice that the surface is not really shaped.
They basically make your textures look more 3d.
Originally Posted by
toxico21
Sapphire force 5k
6k.
Originally Posted by
karabum
For ur Azu force my static force + 10k.
Deal.