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Barrel roll? That's a pretty cool idea actually, and a nice alternative to the very hit or miss hitbox upgrade that had been suggested in another place. Either the (hitbox) upgrade becomes insignificant, or it becomes supremely overpowered. The biggest issue about barrel rolling is that i have to animate it. :U (giving the player temporary invulnerability isn't too bad, since there are a few places with nearly unavoidable barrages of lasers)

Also, i'm really glad you guys like it! It's turning into quite a project, so i'm glad it isn't for nothing. c:

In other news, TIME TO UPDATE. Changelog:

- BOSS 2 IS A REALITY. Beware.
- Shield hitbox is now much smaller, about same size as the ships hitbox (which is also a bit smaller vertically).
- Shield now has a "gate" mechanic, meaning that any excess damage past a collapsed shield is halved (example: normal shield has 15 points, large laser hits for 25, so you take (25-15)/2 = 5 damage). I suspect this will greatly help EPIC MAN MODE >:C players.
- Upgrades can now be sold with the right mouse button. This gives you back 90% of their cost.
- A few bug fixes here and there. (and likely a host of new bugs)
- Level 6 nerfed further.
- Altered help screen colours to match game aesthetics.

I'll have to make room for Chartle in the credits ASAP, since he's the mad genius responsible for both the second boss and the selling feature.

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