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Thread: Toribash 4.0
Originally Posted by SWEXxELITE View Post
oblivion now there's even a jointlimit in multiplayer, me and large was KINDA disappointed.

as you can see V12 works just fine but the final V13 is just me and large sitting down on our asses.

It already existed for multiplayer as well, but it was extremely uncommon to be hit online.
Sparring/parkour has been the type of match that takes longer, and even in those, the settings used were mostly 1500 matchframes, 10 turnframes. That sums up to 150 frame lines, which isn't enough.
When your settings/way to play add up to 255 frame lines though, you hit it in multiplayer too. The difference is that online, usually the settings don't even get near the limit.

The thread about it is up again in suggestions board if anyone wants to read a bit on the matter/contribute with useful insight: http://forum.toribash.com/showthread.php?t=373086
Last edited by Oblivion; Sep 8, 2012 at 09:47 PM.
We're still kids in buses longing to be free.