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As it should be. ;)

also hey guise

PROGRESS



New skill system almost entirely implemented, i just need to do dash and frontal dampers. And a few more details on this menu, of course.

Also, more news: Me and Chartle have decided to scrap the saving system entirely. It's not like it's a very long game, and the saving system is just ridiculously clunky to work with. Also, without a saving system, it feels more arcade-y. :U (and also brings the option of permadeath for the hardcore players)

I'm going to go out on a limb and say that estimated release date is somewhere during November, provided that the current rate of progress keeps up. I still reserve the right to delay without reason, though.

Oh, and i've also fiddled with the effects, so there's a LOT less particles being spawned when enemies die. This did reduce performance impacts at 60 FPS, so that's nice.

Final news bit: At some point in the near future, i'll try contacting Danny Baranowsky about whether he has any interest in making music for this whatsoever, and if so, what kind of cost i'd be looking at. The man makes unbelievably good music, so i reckon it's worth a shot. :U
<Blam|Homework> oiubt veubg
various places to find me lol