Originally Posted by
Arturix3
He probably isn't. But do you seriously think that the relatively low requirements don't make hampa richer than he would be if the game was a really demanding one?
nope, but if the game will feel like a complete and polished game, instead of alpha/beta/proof of concept, it surely will make toribash more popular.
Originally Posted by
Arturix3
The fact that more machines can run the game also means that many more players may be willing to play it. And even though most of them are unlikely to be paying for ingame features that can be achieved by just spending more time
you just agreed that most of current target market ( current players ) have no pay ability and aren't willing to spend money for ingame items.
f2p model is all about pay to get what you want faster. in toribash terms pay to get customization faster. when person can easily avoid spending money without slowing down his advancement ( in toribash terms earn tc via betting, market and duels ), this model considered as failed.
Originally Posted by
Arturix3
The possibility of customizing your character without having to pay real money for that is definitely a thing every player likes to have.
May be not that great for nabi, though. But hey, they do have items that can be bought for money and which are really pricey on the market.
It does make players be willing to buy it for money at some point...
this was just a fail attempt to briefly solve huge problem called as free market and get atleast some income.
but it's not solving a problem.
the best solution will be closing free market at all, where only agent you trade tc and items will be nabi itself and/or unlimited items stock.
player income is x tc per game +/- reward if he win some tourney/event/duel.
so this income must be not that significant, to make f2p model work somehow in toribash case: want to look fancy - donate.
if earning tc is simple - model is broken.
i will try to come up with other suggestion regarding it, but clearly not now.
Originally Posted by
Arturix3
Yet again, the possibility of getting real money through the game draws attention of more people, which increases the possible sources of money.
as i said earlier, the only people who actually donate tc to game earn way more then they donated. here goes tb millionares who can buy all of specific item and speculate on gladiator items for example. and so on. i guess you got the idea.
Originally Posted by
Arturix3
Well... Why not? It may even be a pretty nice concept of earning money.
Also, as much as I am concerned, people spend their money on boosters quite often.
In my oppinion the income nabi studios is having from all of the features is not that bad. It could be higher with the same amount of players, indeed.
But milking every last drip of money from the players is not all that nice, is it?
it's not about milking. it's about making f2p model working. afterall all of these items don't make you play the game better.
Originally Posted by
Arturix3
As mentioned before, they are capable of raising popularity, which equals to more potential money.
marketing the game as "i can run this shit on my calculator" would not bring any payable players.kinda logical.
marketing game as unique and innovative game on other hand may.
Originally Posted by
Arturix3
How does exactly that make the game non-profitable?
as i said, if person can avoid spending money on customization, f2p model fails. you should try to understand that items we are talking about have nothing to do with game balance and have no effect on gameplay, so no pay to win concept.
its only your choice to make your character look better. and most income should come from customiztion.
want to look unique? pay.
but you still can get all these shinny items, but you will had to invest some time.
Originally Posted by
Arturix3
Hampa is writing the code for the game. He is not responsible for the in-game economycs. And mind explaining what are these real game problems?
being bounded to low system requirements. game look like alpha/beta for 5 years.
Originally Posted by
Arturix3
I'm quite sure there's nothing really much that can be added to the gameplay without making the game unnecessarily complicated and/or changing the mechanics drasticly. Which probably is not the thing we want to happen.
no one talking about DRASTIC changes or overcomplicating things.
and belive me lots of stuff can be added, like grab threshold, your beloved 4 players mode, ability to make custom points sytem, loozing controll over dismembered limbs and so on.
for example boxing mod where hit to head above 5k will count as 1 point, and if it's less then it's zero. and that sort of things that may add more depth to game.
Originally Posted by
Arturix3
The only "great" suggestion that actually is not being done because most of people don't have computers good enough, is the 4 player mode.
Also, you probably have no idea how much more processing power would be required in that case. Would you buy an entirely new computer just to play a certain game?
If hampa does that, he will lose most of the players out there.
And that makes the game less popular. Which, as stated earlier, equals potential money.
as i said before, marketing game as 'i can run this shit on my calculator" isn't really good marketing strategy. and as you agreed, most target market aren't pay able or have willing to pay.
Originally Posted by
Arturix3
Why do you think people don't support toribash? The very fact of them playing toribash makes them already support it. Not to mention all the great art done for toribash, all the awesome videos and lots of other things that don't directly involve money. They all popularize the game.
read my replyes above.
Originally Posted by
Arturix3
Being bound to low system requirements doesn't make the game shit :/
And the internet requirerments seem to be completely irrelevant, imo. Since there is nothing much to be sent while the game goes on. Well, besides the textures.
low system requirements add limitations on game developement. this is clearly not good.
Originally Posted by
Arturix3
The quality of a game and it's system requirements are not quite relevant...
It depends on what do you mean by the term "quality".
Either way, making the quality of gameplay does not affect resource usage significantly.
Originally Posted by
Arturix3
What is there to be fixed in the game?
The economy is not what hampa is supposed to care about. Hey is a developer, not an economyst or a manager.
i have no clue who deal with economy aspect there and it seems like noone, so i was suggesting hamp to start dealing with it or find someone to deal with it.
Originally Posted by
Arturix3
I am also quite sure that making tutorials is not what hampa should do.
And it can be done by using lua scripts pretty easily.
But I do agree with you about the part that it has to be done, though.
i have no clue and barely care who and what should do. i state what should be done.