Opener was alright, but you broke the flow immediately on frame 1420 when you started extending your hip. The way you gained speed and momentum using your left foot was nice, but while doing that you grab-DM'd uke's knee, which wasn't very nice. The right foot kick was pretty powerful, and I can't believe that it only DM'd two joints. Try editing it again and get a boom. The transition between the kick and the head grab was stiff, especially around frame 1325. Another flaw I noticed is that your knees was contracted too much during frame 1297, making it look stiff and unrealistic. Didn't like the head grab, you waited for uke's head to fall, losing your flow and momentum. I think you should have just retained your speed and kicked uke's head, but that isn't too big of a deal I guess.
Neato.