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Thread: DQ ghost
Originally Posted by PlataBear View Post
That's one of the most fun things about toribash, the suspense of knowing if you got dq'd or not

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But to make it more obvious makes players rely on it, you need a keen eye. Adding this will just make it way to obvious that you're going to dq

Originally Posted by JayStar View Post
What? You can still tell with or without the ghost DQ that you're going to be DQ'ed. He's just proposing to make it more obvious.

The ghost is never 100% accurate, all it does is tell you what's going to happen given the circumstances and the other player doesn't move. So, the DQ ghost wouldn't tell you if you're going to DQ, it would just point out that you're in path of a DQ given the current information.

Pretty much what Jay said. True, the ghost isn't always accurate even in circumstances where the other player won't be able to affect the outcome of the turn (far away, or w/e etc). In close quarters you can't completely rely on the ghost alone anyway because you must also try to predict your opponents moves. So technically the 'suspense' wouldn't really be so compromised if this feature was implemented. You'll need a keen eye one way or the other if you're close to your opponent. Whether the suspense actually matters here or not, is a matter of personal preference.

But it is handy in cases (like jay mentioned in his first post here) where you will try to reach your opponent. Take comebacks in wushu for instance, or any other mod with a greater ed (and dq) before you reach your opponent. You might pull off an intense match and get separated for a few turns. It would suck for the quality of the replay here if you dq'd just because you managed to overlook a simple detail/joint. Sure it's your own fault, but it's the gameplay experience that will suffer for it. That's pretty much the aim here with this.
Last edited by k6vamees; Apr 23, 2013 at 09:18 AM. Reason: few things