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Thread: DQ ghost
Originally Posted by SenseiKitten View Post
Not Supported, It's just silly really. If we add this where do we draw the line on the ghost being able to see things, don't try to convince me with your big paragraphs I won't support and never will.

I can't convince you for your support, but i can convince you from being naive. You think the length of my posts play any part in discussing this? Jay already cleared it up before i did, so it should answer your question, should be simple enough.
Originally Posted by JayStar View Post
What? You can still tell with or without the ghost DQ that you're going to be DQ'ed. He's just proposing to make it more obvious.

The ghost is never 100% accurate, all it does is tell you what's going to happen given the circumstances and the other player doesn't move. So, the DQ ghost wouldn't tell you if you're going to DQ, it would just point out that you're in path of a DQ given the current information.

I see no serious setback in this particular idea, what happens to the ghosts after this is implemented is another matter. Try harder than saying it's just silly, at least explain what i'm missing here, make a valid point. Otherwise your 'not supported' isn't worth a damn.

edit: if you're still worried about your suspense being taken out of the game, i'll give you something to actually be concerned about. http://forum.toribash.com/showthread.php?t=404924 <-- *this* is what you are afraid of. Not the dq-idea.
Last edited by k6vamees; Apr 27, 2013 at 11:20 AM. Reason: grammar