View Single Post
That would have been great if manip-chestboom-crotchboom wasn't the most tired concept ever. Great execution, but the general idea of the replay is just overdone. I'm gonna go ahead and say that the half of the opener was kind of useless, and it's the first half. The spin didn't really put you in a great position that you couldn't have done without it.
Manip was good, and the grab was well placed, but it seems like you had no other choice but to boom his chest after it. Because if you were to hit something on his lower body, you would have to grab his torso again which would look bad and could have been hard.
That's the reason why I think you went too high on that jump. If you chose to go under Uke, the gravity would help you and you'd have Uke at your mercy. It wouldn't matter what you did, you'd always be in range of dismembering any part of him in most cases.

The second boomhit was very predictable, even though it was well executed and you didn't break the flow by using the same grab.
A skeetcap would have been pretty hard, you'd have to do it in midair because of all the stuff in your way to Uke's neck, so I won't blame you for it.

aka i hate replays in general
oh yeah