May 25, 2013
Originally Posted by
8OJ4N
Thank you deprav, that would be helpful.
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How would you resolve grab in martial arts fight? Which benefits grab would have in a fight?
When you grab someone, naturally you have better option to hurt or subdue him. So grab card would work as an opener to do more potential damage to player. If player has no counter for grab, the moment he is grabbed, his guard would fall and he would be vulnerable to suffer some kick(s) or punch(es) that would probably injure him.
On the same time, if you try to grab someone and he successfully evade it, you would be vulnerable and without proper guard. Then you would provide an opener for your opponent to kick or punch you going straight to your vulnerable spots.
What are your thought on this?
Yeah sounds good. You can grab to either clinch and hurt him by knees elbows or go for a take-down.
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Lets talk about Hung Gar Kuen style. It will be in game, and based on what I've read about it, cards presenting moves of that style will have these characteristics:
good:
- precision (you will hit targeted spots on opponent body more easily)
- power (your attacks will do much damage)
- endurance (your blocks will reduce much of opponents damage he is doing to you)
bad:
- lack of speed (you will be prone for counter-attacks)
- no adaptability (since it is pure stance martial art, it will be harder for you to block moves (cards) that are outside of wushu canons [moves that player have learned from bosses NPCs])
- No grabs (that style won't have any grab card, thus you are limited only to attacks and counter-attacks)
I think you got this pretty spot on! I would add that since the stance is pretty rigid..we can a quite few more hits!
Please, discuss about this. I want to hear your ideas, because this will be first set of 10 cards I will make, to honor our beginnings in Hung.

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Perfect stance!This one is called the Horse stance if you're interested in knowing the stances. The left hand is a perfect tiger claw, but the right..the thumb looks pretty awkward.
This is just a preview of Player Character Card. It is still in beta. ;] Quick example.
But, as you can see, players would have option to spend 19 points on characteristics which have influence on cards they use.
For instance:
Good speed will add bonus to: dodge and counter-attack, in that way that dodge would be more successful ( dodge can fail! ) and counter-attack would be more successful and with better damage inflicted.
There are also 3 perks every player can choose from perk list (it is planned to have 30 of them!), so you can focus your character to have some advantages in certain situations...
And you can choose one ability that can be activated once per turn, and has impact on Trading Card Game resolve. (it deals with cards only)
It is planned to have 15 abilities to choose from.
.
Your messed up world enthrills me